SyDarkSun

The Vault of Darom Madar, Session 5
K.A. 190.26 - Priest's Defiance - Hexameron 1st
Characters
Name Level Played by XP
Channe 2 Jenn 200
Kindrok 3 Anthony 200
Korvin 2 Anthony 262
Quistine Silentall 2 Sarah 200
Will of the Wastes 3 Matt 325
NPCs
Vistna the Clanless 2 DM 1

1 did not participate in any encounters.


Darom madar cover
Having guided the merchant caravan to the deadly Vault, the party decided to spend a few days recovering from the wounds inflicted upon them by the undead, as well as take time to reflect upon their adventures so far. Kindrok and Quistine spent time together singing and sparring, and Kindrok began to develop a particular fondness for the fierce Halfling. The Will went off into the desert of embark on what he called a “spirit journey,” and returned with new insight that he felt no need to share. Korvin studied the necromantic obelisk and practiced his newfound arcane talents in the dark corners of the cave.

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The Vault of Darom Madar, Session 4
K.A. 190.26 - Priest's Defiance - Hexameron 1st
Characters
Name Level Played by XP
Channe 2 DM 1
Kindrok 2 Anthony 211
Korvin 2 Anthony 211
Quistine Silentall 2 Sarah 211
Will of the Wastes 2 Matt 211
NPCs
Vistna the Clanless 2 DM 1802

1 did not participate in any encounters.

2 NPCs do not share in the XP for session logs.


Darom madar cover
The party gathered treasure that seemed of interest to them. The deal was “anything they could carry.” Korvin found some black leather armor, Quistine a pair of wrist razors, and The Will was drawn to a bleached white bone with a gem attached at the top. The group decided to head back out to find Rhotan and his merchants. As they crawled out of the caverns they were met by a group of elves and half-giants. The Will immediately recognized one in the back as being the defiler who attacked the crew on the way to Silver Spring. He then looked to Quistine and said “evil magicky person…”

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The Vault of Darom Madar, Session 3
K.A. 190.26 - Priest's Defiance - Fifthover 28th
Characters
Name Level Played by XP
Channe 2 DM 1
Kindrok 2 Anthony 665
Korvin 2 Anthony 665
Quistine Silentall 2 Sarah 665
Will of the Wastes 2 Matt 665
NPCs
Vistna the Clanless 2 DM 665

1 did not participate in any encounters.



Darom madar cover
The party took a great deal of damage from the ankhegs. Quistine was completely unconscious and in need of a good deal of rest if she was going to be of any use. The Will picked her up and struggled to carry her. Vistna grabbed her with one hand and slung her over his shoulder. On the way back out of the large crevice Quistine wakes up with little energy. They arrived back at camp in the dark of night and as everyone prepared to rest The Will went around using his superior knowledge of healing to make sure everyone would recover as much strength and stamina overnight.

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The Vault of Darom Madar, Session 2
K.A. 190.26 - Priest's Defiance - Fifthover 28th
Characters
Name Level Played by XP
Channe 2 DM 1
Kindrok 2 Anthony 327
Korvin 2 Anthony 533
Quistine Silentall 2 Sarah 409
Will of the Wastes 2 Matt 409
Vistna the Clanless 2 Kevin 409

1 did not participate in any encounters.

Darom madar cover

Finally the group manages to reach the center of the underground elf labyrinth. In the room sits an unremarkable elf, cross-legged, looking unconcerned about the rabble thrusting themselves into his abode. This, the party correctly ascertains, is Toramund. After surveying the group the elf inquires as to the reason for this rude interruption. The group, not particularly pleased at the coolness of their welcome, attempts to interrogate Toramund. This, as might be imagined, does not start off well.
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The Vault of Darom Madar, Session 1
K.A. 190.26 - Priest's Defiance - Fifthover 27th
Characters
Name Level Played by XP
Channe 2 DM 1
Kindrok 2 Anthony 387
Korvin 2 Anthony 387
Quistine Silentall 2 Sarah 387
Vistna the Clanless 2 Kevin 387
Will of the Wastes 2 DM 1

1 did not participate in any encounters.


Darom madar cover

Following the battle with the kestrekels, Quistine Silentall investigated Ulieth’s remains for signs of foul play and to attempt to determine whether the party remained in danger. She discovered he had been dead for a couple of days and saw tracks leading back toward Altaruk. One, perhaps more, villains fled with long strides toward Altaruk—perhaps these were elves avenging the ambush of Kaldras, presumed Quistine. Vistna set off at a quick pace, ignoring the investigations of Quistine and the others. A group of skiffs led by Rhotan Vor overtook the party as they joined with Vistna, and Rhotan had a proposition for the travelers: aid him in finding a possible treasure and the adventurers can have their choice of the spoils. In addition to first pick, the adventurers are to receive ten percent of the treasure on the caravans safe arrival in Tyr. Korvin, Kindrock and Vistna instantly jumped to assent, while Quistine, The Will and Channe go along grudgingly. The party set out with Rhotan and his skiffs towards Silver Spring. As they travel Rhotan fills Korvin and Vistna in on the tale of the fabled treasure they are seeking:

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Sand Raiders, Session 3
K.A. 190.26 - Priest's Defiance - Fifthover 25th
Characters
Name Level Played by XP
Channe 2 Jenn 258
Vistna the Clanless 1 – 2 Kevin 258
Kindrok 1 – 2 Anthony 1161
Korvin 1 – 2 Anthony 1161
Quistine Silentall 1 – 2 Sarah 258
Will of the Wastes 1 – 2 Matt 258
NPCs
Suldin 1 DM

1 Did not participate in Elf-eating Kestrekels


Dark sun campaign setting coverHaving been trapped by the lumbering half-giant Kindrok, Vistna’s hands were tied behind his back. Suldin asked the rest of the adventurers to give them a moment. Channe, Quistine, and The Will talked with the caravan workers who told them that they needed to get back to their shipment or that Rhotan would be greatly displeased. While Quistine and The Will left to assist them, Channe had other plans. Peering down the spiraling staircase, a nasty surprise took the form of a spear in her side.

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Sand Raiders, Session 2
K.A. 190.26 - Priest's Defiance - Fifthover 25th
Characters
Name Level Played by XP
Channe 2 Jenn 198
Kistna the Clanless 1 Kevin 198
Kindrok 1 Anthony 198
Korvin 1 Anthony 198
Quistine Silentall 1 Sarah 198
Will of the Wastes 1 Matt 198
NPCs
Suldin 1 DM

Dark sun campaign setting cover

The adventurers, having rested from their battle with the silt runners, prepare to track down the rest of the missing caravan. Quistine and Channe started out going ahead of the group, and the rest decided that they really wanted to screw something up before things got underway, so they did just that. First, Kistna tried to disable the wagon by removing one of its wheels. A wainwright Kistna was not, and “remove a wheel” proved to be too difficult a task for the arrogant dray. Korvin saw an opportunity to prove how years of Tyrian education make a man well-rounded in regards to simple engineering. The wagon defeated him forthwith. With two party members defeated by the mighty wagon, only the Will of the Waste stood against the kank-drawn foe. he lept into action, and pried forth a single pin. In one smooth motion, the wheel fell free! Korvin and Kistna barely had time to celebrate such a grand success before more transportation based challenges ensued. Kindrock elected to try and bring Quistine’s kank along for their journey deeper into the sands. He untied the creature from the wagon, and Will drew upon his animal expertise to try and guide the animal by poking one of its sensitive antennae. The chitinous pack animal bolted after being violated so rudely in its special area, and Kindrock had to run it down, grab its reins, and grapple the creature to the ground with brute strength. He then proceeded to drag it back to the rest of the party, at which time the Will remembered that there is a specific process involved in guiding a kank by its antennae.
p. Kista, Korvin, the Will, and Kinrock then went to catch up with Quistine and Channe. The Will proved to the group that one does not need depth perception to track silt runners, and successfully guided the party to an abandoned tower in the middle of the wastes. The party assembled inside the tower, and found themselves standing outside a shut door, with no sound coming through. Channe, whispering, said that they should try and sneak in quietly just in case there is something in there. Korvin put his ear to the door, and whispered back “there is something in there” and threw opened the door as if he was entering a book shop. Channe sighed, the creatures within growled. Saurian beasts were within, accompanied by more silt runners. The lizards had apparently taken some hostages, who were lying bound and gagged in the corner.
p. The first move of the combat was Kistna, the dray, seemingly slipping out of existence and reappearing next to one of the large lizardmen. The battle was fierce, with the Will unleashing some of his mightier magics, filling the room with ethereal water, and Quistine falling by a trio of spears embedded in her ribs. The party proved victorious in the end, however, and Kistna and the Will got Kindrock to help the bound caravaneers. With the half-giant distracted, Kistna revealed his true intents. he bounded towards Korvin, and struck a weighty blow against the Tyrian. Kistna shouted to the rest “he is a defiler,” and Korvin shouted “Kindrock help me” and attempted to slip away. Kistna harried Korvin, who tried explaining that he has been being trained by Burke, the Veiled Alliance officer, to use preserving magic, and Suldin backed Korvin up, saying Burke told Suldin to “watch Korvin.” With such information at hand, the Will told Kistna that he was not interested in killing Korvin anymore, and withdrew his support for the Dray.Similarly, Quistine said she preferred to stay out of it, saying that she had spent much time with Korvin and had not seen him defile yet. Kindrock, however, was not calm, and rushed forward to the slippery dray and clutched his long, scaled neck in his leather paws, squeezing hard and pinning Kistna down. Korvin, relieved to have Kindrock’s aid and terrified of the formidable, lightning breathing Kistna, slipped out of the mess and out of the tower, hoping for the situation to resolve itself without any further problems.

Posted by
Anthony


Rewards

Plundered Wagon: 518 XP
Broken Tower: 675 XP

Quests

Ongoing

Wasteland Outcasts

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Sand Raiders, Session 1
K.A. 190.26 - Priest's Defiance - Fifthover 24th
Characters
Name Level Played by XP
Channe 2 DM 1002,7
Kindrok 1 Anthony 2161
Korvin 1 Anthony 2161
Quistine Silentall 1 Sarah 2161
Ulieth 1 Kevin 1002,8
Vistna the Clanless 1 Kevin 833
Will of the Wastes 1 Matt 833
NPCs
Pak’Cha 1 None 254
Suldin 1 DM 1835,6

1 25 for log, 100 for quests, 83 for encounter.

2 for quests.

3 for encounter.

4 for log.

5 100 XP for quests, 83 XP for encounter.

6 Participated in the encounter.

7 Did not participate in the encounter.

8 Left the party.


Dark sun campaign setting cover

The Tyrian outlaws, still seeking protection from the secret society known as the Veiled Alliance and having discovered Tellemon’s assassin, searched the mercantile city for the meeting place of the elusive guild. Quistine was driven to find the Alliance out of a righteous zeal to uncover the magical supporters of the mul assassin. Quistine even went as far as to employ Ulieth using her winnings from the arena to aid in the search for the presumed defilers. The outlaws, having previously collected knowledge of the Veiled Alliance’s meeting place, found themselves in front of a locked door with nobody behind it to answer their calls. Convinced that it had to be the secret meeting place, Korvin, Kindrok, and Ulieth scouted around the building looking for another entrance, while Quistine and Suldin stayed at the door. While the rest of the party was absent, Suldin leaned over the diminutive Quistine and knocked a particular rhythm upon the door, which opened for him. Suldin quickly entered, and left Quistine outside. Within what proved to indeed be the Veiled Alliance’s meeting place, Suldin informed the leader of the Altaruk cell, a dwarf named Birk, that he was a member of the Tyrian cell of the Veiled Alliance, and that he sought to join the Alliance in Altraruk. The Alliance was about to respond to Suldin’s petition when Kindrok, worried that his charge may have been captured, burst through the door to the meeting chambers headfirst, sending shrapnel from the former portcullis directly into Suldin’s back and shouting “I’m here to rescue you!”
Birk was not amused. Upset at the destruction of his door—a sentiment that Kindrok corrected, as it was doors, Birk demanded that Suldin explain the appearance of his accompaniment, and Suldin’s accompaniment demanded an explanation out of Suldin. Korvin especially was displeased at Suldin’s involvement with the people that hired Tellemon’s assassins. Suldin explained that he, along with the rest of the Veiled Alliance, were preservers, magic-users that found a way not to defile the land in order to use magical energies. Korvin did not believe that this was possible, and accused Suldin of lying and made several comments to Quistine pertaining to the murderous nature of the people that Suldin associated himself with. Suldin silenced Korvin’s rejection of the existence of preserving magic when he demonstrated it for all to see, conjuring a radiant sphere without ripping life-force from those around him. Suldin explained that the Veiled Alliance seeks to stamp out defiling and the sorcerer-kings, a notion which appealed to Quistine greatly. She wished to aid the Veiled Alliance along with Suldin, if just for the opportunity to silence a few defiling voices. Already motivated to avoid debt collectors and pressured by the possibility of a swift demise at the wrong end of eldritch fire, Korvin also asked to join the Veiled Alliance. With Suldin vouching for the outlaw and the outcast, as well as assuring Birk that Kindrok’s violent entrance was simply the product of the bodyguard’s professionalism , Birk agreed to give the group the chance to prove themselves worthy of joining the ranks of the secret society. Before Birk could proposition the crew however, Aristophaneles himself, the governor of Altaruk, entered the meeting and reprimanded Birk for the assassination of Tellemon. The party learned from the governor’s conversation with Birk that it was in fact the Alliance that hired the mul assassin, but not for entirely unjust reasons. Birk exposed to the party that Tellemon himself was plotting to have Aristophaneles killed, and that the assassination was a simple precautionary measure. Korvin, of course, voiced his disapproval of the barbaric methods, and Aristphaneles offered that he in fact knew nothing of the Alliance’s involvement when he hired the party to investigate the guard captain’s death. Birk apologized to Aristophaneles, and continued with the governor’s approval to explain to the party the conditions of their membership into the order. There had recently been a caravan that went missing outside the north gate of the city, and there was the simple matter of retrieving the lost goods—wood, cloth, and wine— and hopefully the caravaneers. Korvin was suspicious of what could possibly be in the caravan that garnered the Alliance’s attention, and did not fail to voice his suspicion to Birk, who steadfastly ignored him.
While the party prepared for a journey into the desert, Ulieth, having already collected enough money to go back to his wasteland home, said goodbye from the people he had come to care nothing about. He exited to the south gate, heading back home, while the outcast and outlaws went to the north gate accompanied by two members of the Veiled Alliance. One was Vistna, a gigantic creature in a long, concealing robe. A reptilian snout poked through the shadows of his hood, and he shared few words with the other members that did not carry an air of disdain. The other was a strange man that appeared to be knit with trinkets of bone, chitin, and stone who referred to himself as ‘The Will,’ but who Kindrok and Korvin called ‘Will’ or ‘Willy.’ He too was not much of an extrovert, and what proved to be a short walk to the site of the caravan’s ambush felt much longer for Korvin.
At the ambush site the party found the wagons ransacked. They had little time to investigate however before small, draconian creatures flitted out from the sand and attacked the Alliance’s investigators, bringing down the gigantic Kindrok within seconds. This feat terrified Korvin, who had come to view his half-giant companion about as vincible as an iron brick, and he reacted by unleashing psionic terror on the flitting foes. The new companion Vistna shouted out words in an archaic tongue at the beasts and launched lightning from his jaws while The Will conjured forth a spectral beast to harry the lizard-like ambushers. While Kindrok bled out on the ground, the party left standing dispatched the majority of the reptiles. When only one was left standing, Vistna roared something at him in the same language he had been using before and the creature fled, but Korvin, unwilling to let one of the bastards that had injured his friend go, ran after him and disintegrated the beast with a blast of necrotic energy.
After the fight, the group recuperated at the ambush site. Vistna gathered up some of the corpses of the bipedal lizards and butchered them, skewering a few over the fire with their rib cages splayed open. The party rested, with the scent of roasted sentient lizards wafting through the night air.

Posted By:
Anthony


Rewards

Hunting Party: 500 XP

Outlaw Alliance: 500 XP
Outcast Debt: 100 XP

Session log for Bloodsand Arena, Session 1: 100 XP

Quests

New

Wavir Cargo (major quest): Return the wagon and drivers safely to Altaruk.

Ongoing

Wasteland Outcasts

Completed

Outlaw Alliance
Outcast Debt

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Bloodsand Arena, Session 3
K.A. 190.26 - Priest's Defiance - Fifthover 24th
Characters
Name Level Played by XP
Channe 2 Jenn 187
Kindrok 1 Anthony 187
Korvin 1 Anthony 187
Quistine Silentall 1 Sarah 187
Ulieth 1 Sarah 187
Suldin 1 Matt 187

Free rpg day 2010 dn d

The Tyrian outlaws and the wasteland outcasts found themselves thrown together once more into the arena, this time fighting for mere coin rather than their innocence. Given the simple instructions to defeat their opponents, the survivors of Kaldras‘s treachery once again entered the blood-clotted sands of Altaruk’s arena, and found themselves facing a pack of gith. The arena had stone pillars, lined with jagged obsidian erected within the pit, and between these intimidating obstructions great spiderwebs were woven. While the outlaws and outcasts funneled in to the pit, the gith took the initiative, with a few leaping atop the pillars. Ulieth and Quistine both charged in to engage who appeared to be the designated foes, but while the elf and halfling fought with the closest gith a giant spider leapt from the sands and envenomated Ulieth with devastating effect. Suldin took a more clever approach, and used his psychic talents to buffet the gith off the pillars or into the spiders’ webs. Korvin stood by Channe, hoping to be near the most capable healer in case he were to fall, and launched bolts of dark energy at the gith while under a constant, psychic assault. He felt pain from wounds that did not exist, and every time he clutched his gut trying to feel at the illusionary wound the gith cackled with mockery. Their cackling was interupted with great rapidity by Kindrok, who swung his prized iron sword in wide arcs as Quistine plunged her quick daggers into the eyes of the dune spider. While the outlaws and outcasts participated in violence, however, Ulieth was succumbing to the venom, eventually collapsing at Korvin’s side. Korvin, acknowledging his rather limited skill set, let Ulieth keep suffering from the poison and hoped someone else would take care of it as he began fighting with his widow’s knife against the spider that had bitten Ulieth. Luckily, Channe had talents considerably more useful than stabbing and came to Uleith’s rescue, just in time for the final spider to be brought down at the tip of Quistine’s blades. With barely any time to catch a post-battle breath, a scream emerged from the arena seats, and the gladiators saw a ruckus in the stands. Eventually, an official entered the arena bearing a scroll and explained to the victorious gladiators that the commotion during the fight was caused by the assassination of Tellemon, the guard captain that the outlaws and outcasts had encountered before. The scroll-bearer explained that the governor of Altaruk, Aristophaneles, had made an offer for the erstwhile gladiators. In need of an outside perspective Aristophanles had requested that the Tyrians, who had been fleeing from debt weeks previous and the wasteland nomads, who were just trying to get enough currency to acquire some food and water, investigate the demise of the guard captain. The gladiators, tempted by coin, by justice, or perhaps other motives, accepted the offer and departed straight away to the site of Tellemon’s murder. Their they interviewed some witnesses, discovering that the killer had been a very tall, white robed individual shod in the sandals of a trained gladiator. Quistine investigated Tellemon’s wounds, finding a narrow puncture wound to the kidney. Knowing that such an injury could not kill Tellemon as quickly as the witnesses described, she examined the wound for poison, and discovered something that was very interesting he Suldin. He explained that the poison was a very rare extract from a type of cactus, and was empowered through the use of arcane magics. Channe looked through the chairs, and came back with the murder weapon in hand, a thin-bladed dagger wrapped in a piece of cloth that showed arcane symbols. Before anyone had a chance to discover any deeper meaning to the runes, the symbols vanished. Korvin pocketed the dagger, hoping that perhaps it would be useful at a later date. The final clue was given by a dwarven beggar, who directed the group to a man named Korvald who worked with Tellemon. The went to interview Korvald in the market quarter, where they immediately noticed the conspicuous lack of guards in the area.
They met with Korvald outdoors, and both Korvin and Kindrok made ludicrous attempts to intimidate the man into telling them what he knows about the situation surrounding Tellemon’s death. It was eventually Qustine, who reminded the interview of halfling culinary preferences, that made Korvald tell the party that his friend, Tellemon, had been recieving letters from Tyr in the past few months, but had destroyed all of them. Following that the party was ambushed by a nondescript crew of apparent townsfolk,and the guards simply looked upon the combat indifferently. The mercenaries and outcasts dealt with the ambush with efficiency, killing most of them. Two of the ambushers fled, and while Quistine lay incapacitated everyone but Channe gave chase. After Quistine had recovered from her wounds enough to walk again she and Channe joined the others by a door. Ulieth and Quistine went around to another entrance while Suldin went off to find a guard to aid in the possible battle, but the town guards were offended that Aristophaneles had hired strangers to investigate the death of his captain and refused to help. Suldin returned, and the party reconvened at the original door. Channe peeked inside and saw the bodies of the two enemies laying apparently dead in the doorway. The party went in to the room to investigate the bodies and discovered a tall Mul, wrapped in white cloth, standing in the middle of the room. Korvin attempted to fool the less than genius Mul into thinking the party was allied with the presumed employer of the Mul, the consortium of preservers known as the Veiled Alliance. Unfortunately, Korvin slipped when he told the Mul that a man that was just talking to the gladiator turned assassin was killed, and the brute charged Korvin. All gave a good fight, and although several of the party wanted to kill the Mul and be done with it, Quistine and Korvin insisted on keeping the Mul alive, Korvin having pointed out that there was a perfectly good assortment of torture implements available. The battle over, a guard arrived and congratulated all on solving Tellemon’s murder and went off to tell the governor. The Mul, finally unconscious after much hard battle, was dragged to the torture table and was secured there. Quistine immediately jumped on top of him and Korvin convinced Channe to heal the Mul enough so that he was conscious. Attempting to find out more about what had actually transpired, and who had hired the Mul to murder Tellemon proved somewhat more difficult than originally thought. Qustine threatened to eat the Mul if he didn’t tell them everything he knew, but the Mul was too confused to respond, and Quistine happily sliced off a bit of his cheek and chomped away at it, just as the Governor returned with the guard. The Governor thanked the party, paid them, and had his guards depart with the terrified and bleeding Mul.

Posted thus far by:
Anthony and Sarah


Rewards

Matinee of Webs: 776 XP
Murder at the Games: 350 XP

Quests

Ongoing

Wasteland Outcasts
Outlaw Alliance
Outcast Combat

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Bloodsand Arena, Session 2
K.A. 190.26 - Priest's Defiance - Fifthover 6th

Free rpg day 2010 dn d

Upon arriving in the trading center of Altaruk, the band of mercenaries discovered that the leader of the Elven trade caravan, Kaldras, has opted to save a few ceramic bits and kill his erstwhile guardians. Kindrok luckily spied two of Kaldras’s lackeys approaching with drawn blades, and reacted with instinctual violence. Battle kanks unleashed acid volleys at the hired swords while Kindrok wrestled with Kaldras in a collapsed tent, shattering his bone gauntlet on Kaldras’s armor. When Kaldras managed to escape the tangled tent and the half-giant’s grasp, he quickly met his fate at the end of Quistine’s blades. Immediately afterwards the battle was interrupted by shouts from the Altaruk guards and their captain, Tellemon. Tellemon attempted to uncover who was responsible for the disruption within his city walls, but the elves denied that they started the fight and the adventurers were unable to convince the guard captain of the truth. Without sufficient evidence to corroborate the mercenary’s claim that the elves attacked first, Tellemon sentenced the two groups to trial within the Bloodsand Arena.

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