House Rules

New or changed information is in underline. Recently redacted material is in strikethrough.

Following is a list of all official house rules. Official house rules are also tagged Rule.

Making Characters

New characters should be created using the Character creation guidelines.

Gaining Levels


In order to gain any of the newfound benefits earned by advancing a level, the following requirements must be met:

  1. A character must spend one day per level (based on the level just gained) resting, reflecting on or discussing his experiences, and training. During that time, the character cannot use any daily or encounter attack powers in combat, or the training time starts anew.
  2. A character journal entry must be posted to the wiki describing the character’s viewpoint on the experiences he has undergone during the past level. It should detail the character’s feelings/thoughts on his previous adventures, his current motivations, and his future plans. It should also explain, justify and name the new abilities he is getting, particularly if any abilities are being retrained or an unusual (i.e. not obviously following from previous experience) feat or power is taken. Any non-public information should go into a Player Secret on the same page. This should be of paragraph-length at a bare minimum. Notate what level the entry is for in a header at the beginning of the entry (all journal entries for a given character probably should be on the same wiki page). In addition, the journal should be linked to and from the character’s page, and should be tagged “character.” Diary of The Will is an example of a properly done character journal.
  3. Inform the DM of all changes made to your character so he can update his copy of your character’s sheet. This can take the form of a Character Builder file if you wish, or simply an updated copy of your character sheet.
  4. The character must have a background posted to his Character page in accordance with the rules for receiving a background benefit.

When these requirements are met, the DM will mark the leveling journal entry with “Approved.” Only then can the character be played at his new level (temporary exceptions may be made by the DM).

Fixed Enhancement Bonuses

Fixed Enhancement Bonuses (p. 209, Dark Sun Campaign Setting) are implemented. Make sure you consult this table when leveling up your character.

Character Classes

Elemental Power Source

Divine Classes

Classes with the Divine power source are devoted to one of the elements rather than to a deity. The elements are Earth, Air, Fire and Water; they are all unaligned. The elements are impersonal forces of nature, not intelligent beings.

The Divine keyword is replaced in all instances by the Elemental keyword.

Cleric, Paladin, and Invoker powers with the Radiant keyword do not create light, but otherwise have the same effect.

Elemental Priest Theme

The Power Source of an Elemental Priest is Elemental, not Primal as stated on p. 46, DSCS.

The Primal keyword in Elemental Priest powers is replaced by the Elemental keyword.


Engineering (Intelligence)

A character can make an Engineering check to jury-rig an apparatus, repair a simple device, examine a machine, etc. You cannot select Engineering as a trained skill; instead, training in Dungeoneering counts as training in Engineering. Use your Intelligence bonus instead of your Wisdom bonus to roll Engineering checks, however.


For skill checks involving psionics, use Insight instead of Arcana.

Character Options


Backgrounds and background benefits (p. 178, Player’s Handbook 2) are allowed. It is strongly recommended that players read the relevant portions of pp. 178–183, PHB2 (particularly the sidebars) when choosing backgrounds.

Background benefits

In order to receive a background benefit (see p. 178, PHB2), a character’s background must be written up, posted to the Characters section of this campaign, and approved by the DM.

The background must explain how the character obtained:

  • his background benefit
  • his theme (if any)
  • his class
  • his trained skills, and
  • his equipment.

In addition, it should include:

  • a summary of the character’s personal history up to the time he entered the campaign
  • the name of your chosen background, its source, and your desired background benefit
  • a summary of your character’s motivations.

This should be paragraph-length at a bare minimum, written in narrative (not bullet-point) form; page-length is preferred. Writing and posting a several-page-long, detailed character profile and history is encouraged (and may be rewarded with bonus XP; see above), but should be posted separately from the background.

Wild Talents

When choosing a background benefit, you may select a wild talent from page 81 of the Dark Sun Campaign Setting instead of one of the benefits listed on p. 178, PHB2.


Reckless Breakage (p. 122, Dark Sun Campaign Setting) is implemented.


Experience Points

Characters receive XP for encounters which their player was present for any part of. Characters receive XP for quests if their player was present for any session since the quest was received.

In accordance with the Simpler Experience Points rule on p. 121, DMG, experience points will not be awarded; characters will level when the DM says they do.

Luck Points

Players may earn luck points for contributing to the adventure or game. These can be earned and spent in a variety of ways, as detailed on the Luck Points page.

Bonus XP

Session Log

All characters who have players present will receive a bonus to XP for a properly formatted session log for that session equal to a minor quest award for the average party level, divided among those characters. Formatting guidelines are in the Adventure Log guide. Any player can edit the Adventure Log, so everyone can cooperate to gain the XP bonus. The DM will attempt to post the XP gained for that session in the adventure log, but players may do so if they have that information.

Character Development and Research

Players who work on their character’s development in substantive ways, such as posting character journal entries, extended character histories, custom character portraits, and the like, will, upon approval by the DM, receive a minor quest XP reward for their character’s level. Exceptionally high-quality or involved efforts may receive double that. In addition, research or development relevant to the game world, such as the examples listed under #3 on the Contributions page, can be done to obtain the same reward. A maximum of three individual XP rewards (double rewards also count double toward this limit) will be given per character level.


Roleplaying XP may be given by the DM for exceptional roleplaying during the session, generally of one half of a minor quest award for your character. This may on rare occasions be awarded more than once per session.

Notes on roleplaying awards
  • RP XP awards are not something that most characters are going to receive in any given session. RP awards are given for exceptional instances of roleplaying, or general roleplaying that rises above the current general level.
  • The purpose of RP awards is to reward excellent roleplaying, and to continually raise the standard of roleplaying in the game. They are very subjective, and therefore potentially contentious. Speak to the DM if you feel that this is being implemented unfairly.
  • A normal roleplaying XP award counts as half of an individual XP reward for purposes of the maximum rewards per level mentioned above.

Rest and Recovery

Extended rest

At the end of an extended rest, you regain a number of healing surges equal to 1+ your Constitution modifier (no hit points are regained). Being in the care of someone who makes a DC 15 Heal check (DC 20 if you are attempting to heal yourself) adds an additional healing surge. Full rest (i.e. bedrest or very light duty) for a 24-hour period also grants an additional healing surge. These benefits all stack.

This replaces the text under Regain Hit Points and Healing Surges on page 263 of the Player’s Handbook.


House Rules

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