|Will of the Wastes||3||Matt||0|
|Vistna the Clanless||2||DM||– 1|
1 did not participate in any encounters.
Having captured the overseer, the adventurers were left with a few questions. For instance: Who is Morg? Why is Channe so pissed off? Where can we get some rope? And what is Rhotan Vor going to think about the whole “murdered the guards and members of a rival merchant clan” thing?
It turns out the rope situation was easily solved, as Quistine realized that the slaves were tied up with rope, and she needed rope, so she took the slaves’ rope. The freed slaves were mostly confused by their new-found liberty, and some openly wept at the prospect of freedom. Quistine mostly concerned herself with the rope. She used it to secure the Resherek prisoner, and then started to question the bastard in traditional Halfling fashion (brutal, terrifying threats of torture followed almost immediately thereafter by brutal and terrifying torture). Upon Quistine trying to extract information from the overseer in the only way that she apparently knew how, Channe revealed her deep desire to skewer the slaver at the tip of her spear. While Quistine made work with her little cuts, Channe charged to Resherek prisoner. Quistine leapt deftly upon the part of polearm that wasn’t pointy, wrapping her wee limbs around the stave and begging Channe to not impale the torturous scum till later.
While the rest of the party attempted to inquire into whatever personal business they had with the overseer, Korvin explored the Mekillot wagon, Kindrock tried to track down the one guard who escaped, and Vistna snored some electric Z’s. While Korvin poked around the wagon, it started to lurch and rumble, and then it darted forward. Korvin tried to get into the pilot’s room, knocking on the door and shouting “This is Halpert, let me in!” But it was to no avail. He beat and scratched at the door, eventually busting through, only to find the room entirely empty.
While Korvin struggled within, Quistine and The Will ran after the wagon, telling Channe to take their prisoner back to the camp. Quistine darted after it, ran and jumped directly unto the slave hitch, balancing precariously for a short while. The Will ran after and summoned Yenward atop the wagon, who spoke to Quistine “Grab” and pulled the Halfling atop the wagon just before Yenward’s connection with the material plane was snapped by the increased distance between the beast and the Will.
Quistine sprung into the wagon and Korvin and she started looking for a way to stop the wagon, when Quistine noticed that Jost and the mekillot pilot were leading the wagon from the giant hitch. With a violence of action, Quistine jumped out of the wagon launched an arrow directly into the eye socket of the pilot, and Korvin lashed out with a whip of fire at Jost, yanking the leader by the neck off of the hitch and snapping his vertebrae in the process. But the two adventurers did not expect the gargantuan draft animals to react as they did. With Quistine exposed, the mekillots carried out the last order of their recently cyclopean master: to kill the two interlopes. The beasts began tearing at the Halfling, who could do almost nothing to escape, and she succumbed to the pain and bloodloss and passed out. Korvin was torn between his desire to save his friend and his equally driving urge to not get mauled to bits by ten ton monsters, but, when the mekillots looked distracted, he darted out of safety and drug Quistine back into the safety of the wagon. Upon her recovery, Korvin started launching eldritch blasts at the beasts so Quistine could get out of the wagon and make her way to Kindrock and the caravan. She discovered, however, that the caravan—Vistna and Channe included—had abandoned Korvin, Quistine, and Kindrock. Quistine, still motivated to find her giantish friend, tracked the lug down at precisely the same Kindrock had finally found the remaining guard, as well as a predator more than happy to eat all three of the adventurers.
Quistine and Kindrock did the only thing they knew how to. They tripped the guard and ran as fast as they could. During this time, Korvin had taken up the hobby of blasting the slow, lumbering mekillot’s with arcane energies. He at first thought that the beasts would just go away once they realized their death was imminent, but apparently the stubborn animals were really, really dedicated to that damn wagon, and Korvin was forced to kill them from afar. The three abandoned adventurers were eventually reunited, and now Korvin has a few things to say to a certain Dray…